

Tomb of the Old Lords is a challenging map with classic gameplay set in Hell. Sink into the depths of the old tomb and carve through flesh and blood to your freedom. I put an emphasis on both the visuals and the combat design, and this represents the most complicated map I've completed, mechanically speaking (close to 100 unique sector/linedef tags and multi-stage voodoo doll closets for scripts). I chose to work with only vanilla textures to get back to basics and challenge myself on the visual design.
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