

The GameBoy Advance version of Resident Evil 2 was a tech demo created in 2003 by Raylight Studios, an Italian company to pitch their Blue Roses engine. By this point in time Capcom had lost interest in the viability of GameBoy ports, and the pitch was rejected.
Collect this game!
Sign up for free and add it to your collection.
Auto detects region via browser/locale (e.g. en-GB โ PAL, en-US โ NTSC).
No community data
Nicht gefunden
Keine Preisdaten fรผr NTSC gefunden.
Wechsle oben auf PAL/NTSC oder trage einen Community-Preis ein.