

Multiplayer horror game about being lost in pitch-black tunnels with nothing but a flashlight and your voice. Four players spawn in a procedural generated maze in total darkness, where proximity voice chat echoes and bounces down the halls, so you hear each other long before you find each other. Race for the exit, climb ahead of rising floodwater, or survive the thing that hunts you by sound. Every map is generated fresh each round, and nobody has the layout memorized, including the developer.
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