

A game with no focus, only dreams and ideas. A mashup of pre-existing visual assets, new musical work, and nearly anything I want to prototype and play with. The lack of theme is the strongest theme of all. A lightly and abstractly story-driven single player STG-platformer hybrid focusing on weird scoring systems, inconsistent and cryptic rules for those scoring systems, and difficulty that will only push you as hard as you push it - except the boss encounters. They always push, and if you don't put in the effort leading up to them, you won't get far.
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