

Dark Valiance is an RPG with turn based battles. There is no Farming, no Dungeons to explore, no surprise battles and it's totally linear. The particularity resides in its specials Dark Powers, its story and the way battles are managed. The game works with a day/night cycle. During day the player can rest, buy items/equipment etc... During night he goes into the keep to fight a boss monster. The main reason is because I want to focus the game on battles and the influence of dark power.
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